Studio Monopoly
Twenty-five years ago Ridley Scott made “Blade Runner,”
initiating the trend in adapting the works of sci-fi writer Philip K. Dick that
continues to this day. Soon, it is rumored, he’ll be working on an adaptation
of a different kind, starting what might be another trend in moviemaking and one that would seem right out of one of
Dick’s bleakest, satiric dystopian visions: he’s making a movie out of
“Monopoly.”
That’s right, the board game. Don’t these guys have a “Clue?”
Actually, that dismal 1985 failure is being remade also, and other games pitched
for the feature treatment include “Candy Land,” “Trivial Pursuit” and the Ouija
board.
But that should come as no surprise in a summer in which not only
half the releases are remakes and sequels (with many more remakes to come, as
reported here), two are adapted from
toys (“Transformers” and “Bratz”), at least a couple from video games (“DOA” and
"Resident Alien”) and one that is not only a sequel but an adaptation of an
amusement park ride (“Pirates of the Caribbean: At World’s End”). Nor when one
considers the fact that upcoming films have been planned around TV commercials
(The Burger King) and bad art (Thomas Kinkade).
This means more than just a bankruptcy of original ideas, I
think. It means that instead of taking their cue from great films or great
literature or art or human experience, moviemakers today are inspired by the
shit they wasted their allowances on while growing up: toys, video games, junk
food, retro board games, comic books. It means that far from being a viable,
unique art form, movies have become indistinguishable from their own
advertising and merchandising. The film, the ads and the line of spin-off
products are one and the same.